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Finite State Machine

A finite state machine describes system behavior with finite states and transitions, moving between states driven by events; used for protocol parsing and UI state.

Purpose

Model discrete-state systems and simplify complex state logic.

Mechanism

Five-tuple (Q, Σ, δ, q0, F): state set, input alphabet, transition function, initial state, accepting states. A DFA makes one deterministic transition per input; an NFA may make several. Mealy/Moore differ in when output is produced. The XState library implements FSMs.

Use cases

  • State management
  • Protocol implementation
  • Regex engines

Related tools

References